“We’re trying to build a game that we have wanted to play that doesn’t exist,” Bungie co-founder and design director Jason Jones said in an interview with Game Informer magazine. “I think that’s really the genesis of ‘Destiny.’ When you look out at the shooter experiences on consoles, there are a lot of great action experiences, but they’re only starting to scratch the surface of cooperative play, aspirational goals, and player-to-player interaction.”
Unfortunately, Destiny looks just like another “scratch.”
Legend speaks of the Philosopher’s Stone, an alchemical substance crafted by Nicholas Flamel, as having the ability to produce gold and grant immortality. Determined to complete her late father’s quest to discover this fabled stone, scholar and archeologist Scarlett (Perdita Weeks) is driven to extreme measures to restore her father’s reputation, who after allegedly going insane from his pursuit of the stone took his own life. Her search earns the attention of a documentary spot, thus, the “hand-held” camera style used throughout the film.